The latest entry in our classics series was Edge by name and edges by nature, given that the game’s protagonist was a cube and the landscapes were made from blocks.
What was Edge?
A fast-paced platform game with a smattering of puzzling that felt like a spiritual successor to arcade classic Marble Madness. But rather than guiding a marble across isometric landscapes against the clock, you controlled a trundling cube. The game also offered far more scope than Marble Madness, with complex and devious levels that forced you to carefully map out a route to the exit rather than blaze along at full speed. Although when you got a ‘D’ rating on limping to the goal, you’d resolve to do better next time.
Why was it a classic?
Edge’s minimalist aesthetic and thumping soundtrack felt futuristic in 2008. And although its traditional arcade roots were apparent, the simple drag-based controls that replaced a joystick or trackball were pitch-perfect on the tiny iPhone touchscreen. Also, while Edge was – often very – challenging throughout, it never felt unfair. Instead, it rewarded you for taking the time to master its levels. Whereas Marble Madness was designed to be finished in minutes, Edge could keep you occupied for hours as you explored potential routes and resolved to reach the goal with no deaths and in the fastest possible time – which could be reduced further if you mastered the tricky ‘edge’ mechanic where you balanced the cube on the edges of walls and platforms.
Where is it now?
Edge remains on the App Store and has been continuously updated for modern devices. The current version works on iPhone, iPad and Apple TV. And if you manage to work your way through the entire game and hanker for more, Edge Extended provides dozens more levels and new gameplay mechanics.
Visit the Mobigame website or get Edge ($2.99/£2.99) and Edge Extended ($2.99/£2.99) from the App Store.